29 NOV 2025 by ideonexus
Interactive Fiction, Like Riddles, Lack Replay Value
Infocom's interactive fiction, like most interactive fiction, is generally held by players to not have replay value in the usual sense, much as one cannot simply "replay" a riddle to which one knows the answer (although one can pose it to another, think about it again once the answer has been forgotten, or appreciate it in new ways with knowledge of the solution). Critics have noted that "once this kind of finite interactive fiction has been mastered, it generally ceases to hold the reader's ...06 JUL 2024 by ideonexus
Amorality in Games and Discovering the Algorithm
The rules of Vice City call for a vast accumulation of cash, cars and cronies, of weapons and real estate. Most of these activities are outside the law, but law is just part of a larger algorithm. In any case, the story and the art are arbitrary, mere decoration. If in utopia, everything is subordinated to a rigorous description, a marking of space with signs, in atopia, nothing matters but the transitive relations between variables. The artful surfaces of the game are just a way for the game...Folksonomies: gamespace allegorithm
Folksonomies: gamespace allegorithm
28 APR 2024 by ideonexus
Modern Absence of Monoculture
It is difficult to, either quantitatively (through sales, net worth, or awards) or qualitatively (through an objective hierarchisation of cultural products) provide an indisputable metric for ‘fame.’ First, there are contextually contingent variables like streaming or internet relevance preventing me from drawing transhistorical comparisons with say, The Beatles or Michael Jackson. And then there is the reality that in our postmodern, globalised world, culture has expanded, mutat...08 DEC 2021 by ideonexus
Pinball Algorithms
In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually r...Folksonomies: computer science history
Folksonomies: computer science history
10 FEB 2021 by ideonexus
Media Algorithms Keep You in a Bubble
Engagement algorithms are simple. If you, the user, have engaged with a certain topic in the past, you are likely to engage in the future. So when a new piece of content is created on the platform that belongs to that topic, why not show it to you? You might even give it a thumbs up (or like, or heart).
This selection for engagement places you, the user, in an engagement maxima. You are maximally engaged given the topics you have expressed interest in in the past.
But what happens after a f...09 NOV 2019 by ideonexus
A Quantum Game
Bell came up with “nonlocal” games, which require players to be at a distance from each other with no way to communicate. Each player answers a question. The players win or lose based on the compatibility of their answers.
One such game is the magic square game. There are two players, Alice and Bob, each with a 3-by-3 grid. A referee tells Alice to fill out one particular row in the grid — say the second row — by putting either a 1 or a 0 in each box, such that the sum of the number...10 MAR 2019 by ideonexus
Null Move
Called the "null move" technique, it tells the engine to "pass" for one side. That is, to evaluate a position as if one player could make two moves in a row. If the position has not improved even after moving twice, then it can be assumed that the first move is a dud and can be quickly discarded from the search tree, reducing its size and making the search more efficient. Null moves were used in some of the earliest chess programs, including the Soviet Kaissa. It's elegant and a little ironic...Folksonomies: algorithms
Folksonomies: algorithms
02 MAR 2019 by ideonexus
Star Wars as a Nonsensical Failed State
Most technologies in the Star Wars universe that don’t have some capability of being used in war… well, they kinda just suck.
There are so many areas where it seems like average Star Wars tech should outdo itself given how advanced the military-grade technology is, but in practice it doesn’t appear to make much difference at all. Repair droids who aren’t astromechs—like the pit droid crews used in podracing—have nowhere near the sophistication of their battle-ready cousins. Commu...Folksonomies: critical theory
Folksonomies: critical theory
20 NOV 2018 by ideonexus
Virtuology
The main equation that Virtuology (VG) could be theorized is: VG: U D, which means: Virtuology: Upload Download. This equation, as I believe, is summarized the entire new science, i.e. Virtuology (VG).
For example, it is used with MSCOW.7 It is implemented also in Large-scale Distributed Systems and Energy Efficiency. 8 Another study has M computers upload or download N contents. During the simulation process, each user selects a certain content to upload or download with a given probab...Looked up this term after coming across a reference to "virtuologist" in a Cyberpunk story.
31 OCT 2018 by ideonexus




